TORCHBEARER ONE-OFF

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Hedge Maze Madness!
Give it a good poke with your 9 1/2 foot pole!

We walked toward the haunted castle in search of the unicorn helm. We passed a murder of cultists who informed us of their comrades ascension. In a camp near the castle yonder, we found the ascendant crow, along with a German Shepherd warrior and a rat sister.

We now learn that surrounded by a moat, and a murderous hedge maze, and also an aura of magical storm darkness was our destination. We lit our torches and headed in.

Inside the murder maze We rescued rat sister’s brother and brought him back to camp. We also found the remains of a cat, and centipedes! With a little help from our rat thief, and a lot of poking, we made our way to the center of the maze. The castle was in sight.

Magus tried to make a map of the maze but failed. Then we all failed to find a good way across the moat, but curious Calico found a hidden entrance to a spiral staircase that ended up being a greasy chute to hell. Armond took the lead and was sent careening into a plain stone chamber. He sprained his ankle.

We found some rotten bags of oats and collected some delicious mushrooms before making our way up some stairs and through some hidden panels. In the next section of the castle, we chose to go through a locked door and into a seating area where we found some candelabras. Through another door there was a ghost-dog who is warning us to leave. I think we should poke him.

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